http://repositorio.unb.br/handle/10482/48745
Título : | Skull hunt : an educational game for teaching biology |
Autor : | Lima, Julio Cesar Litwin Castanho, Carla Denise Belmonte, Luiz Slobodian, Veronica Carvalho, Guilherme Gomes Hirata, Gabriela Klaczko, Julia |
metadata.dc.identifier.orcid: | https://orcid.org/0000-0003-1447-1121 https://orcid.org/0000-0002-7328-5479 https://orcid.org/0000-0002-7058-0632 https://orcid.org/0000-0002-4754-5871 https://orcid.org/0000-0002-6861-2279 https://orcid.org/0000-0003-0713-918X https://orcid.org/0000-0002-9215-380X |
metadata.dc.contributor.affiliation: | Universidade de Brasília Universidade de Brasília Universidade de Brasília Universidade de Brasília Universidade de Brasília Universidade de Brasília Natural History Museum, Department of Life Sciences, London |
Assunto:: | Jogos educativos Biologia - estudo e ensino |
Fecha de publicación : | 9-jul-2023 |
Editorial : | Springer |
Citación : | LIMA, Julio Litwin et al. Skull hunt: an educational game for teaching biology In: FANG, X. (ed.). HCI in Games. HCII 2023. Cham: Springer, 2023. (Lecture Notes in Computer Science, v. 14047). DOI: https://doi.org/10.1007/978-3-031-35979-8_4. |
Abstract: | Difficulties in learning biology (and thus, science) can be associated with abstract concepts, overloaded curricula, and the traditional teaching methodology, which all lead students to learn through memorization, and consequently do not achieve meaningful and enjoyable learning. Given this scenario, our objective was to develop a digital educational game for mobile devices called “Skull Hunt” which aims to be a playful strategy in teaching biology, especially vertebrate anatomy, and zoology, to secondary students. The game has a backend and a front end. The backend uses a Gateway API and a Main API, using C# language (.NET Core) with a monolithic approach and a Client-Server style. The front is managed by a Dashboard, that is responsible for all game activities and allows future insertions, corrections, and analyses. The dashboard uses the ASP.NET framework, with Blazor’s cooperation, and the database uses PostgreSQL. Besides, the game uses Augmented Reality via Unity 3D and AR Foundation, allowing it to be played in different operational systems, such as Android and iOS. The basic game concept is a treasure hunt, in which students must search for QR codes in the environment that allow the visualization and interaction with vertebrates’ skulls using Augmented Reality. From recognizing the skull, students can then answer questions related to the anatomy, biology, and physiology of the observed object. At the end of the game, the person can recover their scores and compare their collectibles with their peers. School teachers can register a class in the dashboard and recover student performance. |
metadata.dc.description.unidade: | Instituto de Ciências Biológicas (IB) Departamento de Zoologia (IB ZOO) Instituto de Ciências Exatas (IE) Departamento de Ciência da Computação (IE CIC) |
Descripción : | Included in the following conference series: International Conference on Human-Computer Interaction |
metadata.dc.relation.publisherversion: | https://link.springer.com/chapter/10.1007/978-3-031-35979-8_4 |
Aparece en las colecciones: | Livros e afins |
Los ítems de DSpace están protegidos por copyright, con todos los derechos reservados, a menos que se indique lo contrario.